Protective Light (Void, 2 Energy): While Charged with Light, you gain significant damage resistance against combatants when your shields are destroyed. And for PvE, the additional ability uptime provided by Kickstart mods is just too good to pass up. If you don't care about using Combat Style mods in PvP, these mods should be on your armor at all times. This mod gets especially dangerous when paired with a Shatterdive Hunter build, allowing Revenants to throw a Glacier Grenade every 15 seconds-even lower if they use FR0ST-EE5. When paired with a high Discipline stat, you can throw significantly more grenades than normal. You can use two Grenade Kickstart mods on your arms to instantly recover 30% grenade energy whenever you use your grenade ability. If you use two of the same mod, this energy refund becomes 30%. Each Kickstart mod affects one type of ability-grenade, melee, or class ability-and grants 15% energy when your energy is fully expended. Introduced in Season of the Lost, Kickstart mods drastically reduce your ability cooldowns. Kickstart Mods (Stasis, 1-4 Energy): When you fully expend the energy of a listed ability, you gain 15-30% ability energy. Gaining four tiers of stats for essentially nothing is S-tier for PvP and a solid option in PvE if you don't have a specific build in mind. In this case, you'll gain +20 Mobility from Powerful Friends and +20 Strength from Radiant Light. When you use two Arc Combat Style mods, a secondary bonus will activate on both mods. What makes this duo worth mentioning is their secondary bonuses. When you pair these mods with High-Energy Fire, you can have a rather powerful way of gaining a 20% damage boost in PvP. In this case, it's when you either become Charged with Light yourself or cast a Super. Powerful Friends and Radiant Light help your allies become Charged with Light when you do something. We're going to cheat and include two different mods in this section since they effectively do the same thing. If a second Arc mod is installed, gain +20 Strength. Radiant Light (Arc, 3 Energy): Casting your Super causes nearby allies to become Charged with Light. If a second Arc mod is installed, gain +20 Mobility. Powerful Friends (Arc, 4 Energy): When you become Charged with Light, nearby allies also become Charged with Light, if they are not already. We've updated this tier list to include Season 15's Kickstart armor mods, and we've expanded a few entries to better explain why they're so powerful in PvE, PvP, or both. Season of the Lost has added Stasis as an elemental affinity for armor, complete with new mod types that have completely shaken up the armor mod meta for PvE and PvP. Updated September 24th, 2021 by Charles Burgar: Destiny 2's selection of armor mods has continued to expand each season. This list does not include Artifact mods. Ranging from generating Warmind Cells to taking significantly less damage, here are the best armor mods players can use in Destiny 2. Even for players not interested in build crafting, there are plenty of game-changing mods that everyone should use. With hundreds of mods to choose from that grow in number each season, creating builds has never been more viable. Related: Destiny 2: A Complete Guide To Armor 2.0 Known by most as Armor 2.0, this system brought back intellect, discipline, and strength from the first Destiny while allowing mods to be slotted into gear as players see fit. Destiny 2: Shadowkeep saw the overhaul of the armor system.
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