![]() My only real nitpick was the combat - while drawing my bow and slinging arrows felt intuitive, it took a while for me to accurately land shots. ![]() I also liked how interactive everything in the environment was, as I could pick up, play with and toss every wooden box, piece of fruit and random tambourine lying around the wasteland. I walked the game’s treacherous trails by holding down two buttons and moving my actual arms (something that definitely felt like a small workout), though you’ll also have the option to walk around via standard controller inputs if you don’t feel like breaking a sweat. Fortunately, the game and controller’s hand tracking was accurate enough that I only made a few slips (and thankfully didn’t fall down in real life).Ĭall of the Mountain is shaping up to be a solid launch title for the new headset, offering an intuitive mix of traversal and combat - and no doubt plenty of narrative Easter eggs for serious Horizon fans. Climbing up mountains felt especially tense and thrilling, to the point where my real-life hands started to sweat as I worried about falling off a steep cliff. Everything from the bump of my boat to the tug of my bow and arrow was met with its own distinct level of feedback, which made it easier to get enveloped in the action. Once things went awry and it was time to go into survival mode, the headset’s new Sense controllers proved impressive. This immersive experience is all made possible thanks to the PSVR 2’s improved 2000 x 2040 OLED HDR display, which is a notable step up from the 960 x 1080 resolution on the original model. My crewmates looked as lifelike and detailed as they would on a PS5 game, and I couldn’t help but swing my head around as I marveled at the lush greenery all around us - and the towering robotic beasts looming from above. After a few minutes of setup, it was time to venture into the wilds of Horizon Call of The Mountain, a first-person action game set in the same post-apocalyptic sci-fi universe as Sony’s popular Horizon games on PS4 and PS5.Īs soon as I began my journey as a disgraced soldier being taken to his destination by boat, I was immediately struck by the improved visual fidelity of the PlayStation VR. As I did some quick calibration to get ready for my demo, I was impressed by how quickly and accurately the headset tracked my eye movements - something that made it easy to navigate menus without having to move the joystick around. The PlayStation VR 2 felt comfortable and lightweight as soon as I got it on my head, and I never got the urge to adjust it throughout my roughly 20-minute demo.
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